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You can start this action using this call then:ĬcbInvokeAction(this.ActionWhenFinished) Referencing the action defined by the user in the editor. This means that the JavaScript instance of this action will have a property named 'ActionWhenFinished' at runtime then, Returns the child scene node of a parent scene node. The parameter 'node' must be a camera scene node. Sets the currently active camera to the scene. Returns the currently active camera of the scene.ĬcbSetActiveCamera(node) Note: This function is not available in the editor. This example will create a copy of an existing scene node with the name 'myNode'.ĬcbGetActiveCamera() Note: This function is not available in the editor. Var newscenenode = ccbCloneSceneNode(sourceNode) Var sourceNode = ccbGetSceneNodeFromName("myNode") You can get an existing scene node forexample with ccbGetSceneNodeFromName() The parameter 'node' must be an exiting scene node.
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Standard Library(basic functions for math, strings, arrays, regex etc)ĬcbCloneSceneNode(node) Note: This function is not available in the editor.Ĭreates a new scene node based on an existing scene node. Mesh Editing ccbGetSceneNodeMeshBufferCount Internally using a scene graph to represent the 3d scene.ĬcbDoesLineCollideWithBoundingBoxOfSceneNodeĮditorGetFileNameFromDialog editorGetSelectedSceneNode The name 'scene node' is there because CopperCube is With a position, rotation, scale, its materials and children. A scene node is nothing more than a 3d object Most of these functions manipulate so called 'scene nodes'.
#Coppercube set focus how to#
See CopperCube Scripting overview for a short description on how to do this. app Scripting reference Back to ContentĬopperCube provides a very simple interface to manipulate all aspects of a 3D scene. Overview - Coppercube JavaScript Windows.
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