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The basic plot of Primal Rage is that, in the far future, a meteor hits the earth and destroys civilization, turning humanity into nothing more than a bunch of scattered tribes. Primal Rage‘s success also can be credited to the dinosaur fever introduced to American youuths thanks to the release of the Jurassic Park film the year before. The idea’s not entirely original, since Taito made a game about battling dinos a couple of years before called Dino Rex, which was pretty much worthless in every way. The game was originally created for the arcades by Atari Games, the same people who brought out stuff like Gauntlet, Marble Madness, and Area 51, the light-gun game that you’ll still find every American arcade/movie theater, even over a decade later. Others had interesting ideas and potential for something greater hidden under bad design decisions and poor control, and Primal Rage falls closer to the latter.
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Some of these were pretty good for the time, like Killer Instinct, and some were just pure crap, like Time Killers.
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Since Mortal Kombat was another really big thing at the time, it had a quite a number of its own competitors trying to steal its thunder. Everyone knows Street Fighter II and the flood of clones and rip-offs that came in after, some of which eventually developed into something respectable.
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